

I tried a pointer scal (lvl 5) but it failed to find ANY on the second scan (yeah ok I could increase the level, but really when i search manually something like 3 statics come up. I'm having no luck at all in finding the pointer for this Thats always what comes up when I access the address for sentrygun

Payday_win32_release.AK::MemoryMgr::SetMonitoring+9F60F - 89 0E - mov ,ecx I tried that but it doesn't come with anything useful I read somewhere about entering the module name and then the offset The assembler code region is ALWAYS the same Now, here lies the problem: These static addresses seem to change every time the round ends/game restart Great, ok so it comes up with 3 Green static addresses, two dynamics So, I check what accesses the address in a hope to find pointers So this game - payday heist, what i'm trying to do is get the pointers for Sentrygunįine, I can just about manage to find the address for the sentrygun OK, bear with me - i'm not too expert with cheat engine and this stuff but, i'm posting here because I need help. Posted: Sat 6:26 pm Post subject: Sentrygun values Thank you very much,But I haven't understood this so can you please create a video or br more detailed?Thanks alot.īTW there are alot of addersses so can't seem to find it.
BTW, you can always look in different areas around the address you initially found (scrolling up and down) as well to increase your chances of successfully finding the address. are usually allocated close to one another but not always. If you see this, right-click on the value that flashed red and choose "Add this address to the list". 1.) Find an address that is easy to find (possibly another weapon or something else), and add it to your address list.Ģ.) Right-click that address in the list and choose "Browse this memory region", and stretch the hex editor section to make it large.ģ.) While watching that memory region in the hex editor, pick up or use a med kit (or whatever it is).Ĥ.) If the value is near the original address then it should flash red (value change) in the memory editor.
